A ready-made detailed game location that you can quickly and easily integrate into your game.

The location is presented in three color options. You can easily change the look using a wide range of settings.

This package contains:

1) Asset:

Stylized Vegetation — contains 121 object (38 — 2572 tris).

2) Models:

-3 Bridge (522 — 8412 tris).
-2 Fence (84 — 102 tris).
-7 Stone (52 — 677 tris).

3) Textures:

-11 ground tile texture (Diffuse Map) — resolution 1024×1024.
-9 ground tile texture (Normal Map) — resolution 1024×1024.
-3 vegetation texture (Diffuse Map) — resolution 2048×1024.
-1 vegetation texture (Normal Map) — resolution 2048×1024.
-3 Bridge, Fence, Stone texture (Diffuse Map) — resolution 1024×1024.
-1 Bridge, Fence, Stone texture (Normal Map) — resolution 1024×1024.
-2 Water texture (Normal Map) — resolution 1024×1024.
-3 noise texture — resolution 256×256.

3) Custom shaders (created in the shader graph, allowing you to easily make modifications):


The shader will help you make your own unique water using the following settings:

-depth control
-change in color, tone and transparency for different water levels;
-flexible adjustment of the foam, its shape, color, vibration speed;
-changing the shape of the water using two normal maps;
-regulation of the glare of the water surface, which depends on the geometry of the water and the normal map;
-geometric displacement of the water surface to simulate waves;
-movement of the water surface based on the direction map, stored at the vertices of the geometric grid of the water.

Flexible shader settings allow you to create lava, mud swamp, ice-bound water, etc. The shader automatically reacts to objects intersecting with the water surface.


The shader will help you quickly texture your landscape using an optimized triplanar and planar texturing method that does not require UVs. Allow to create unique coloring and texture blending using vertex color.

The shader has the following settings:

-regulation of the texture mapping frequency;
-regulation of the quality of mixing textures;
-adjusting the basic colors of the texture;
-а noise map helps you more naturally adjust texture mapping to create a variety of surfaces.


With this shader you can set animation for trees, leaves, bushes, grass:

-turn animations on and off;
-you can set the amplitude of movement of the tree trunk;
-set animation speed of leaves and branches;
-for each object, its own unique animation is created, depending on the position of the object on the stage and its shape, which creates variety.

4) Materials:

-3 customized material options for the terrain texturing example.

The landscape is created from elements of our assets. For optimization, all objects are combined into groups and stitched together, which will allow flexible adjustment of the clipping system.

You can see more screenshots here