This asset is perfect for any project style, be it hand drawn or realistic.
All models have been carefully designed for optimization and are suitable for both PC and mobile platforms.

This package contains:

1) Models:

-20 Rock and Boulders (44 — 1976 tris).

-1 Hand made ground with vertex color (14458 tris). This object included for demo scene.

2) Prefabs:

-20 Stone Rock and Boulders.

-20 Ice Rock and Boulders.

-20 Desert Rock and Boulders.

3) Textures:

-1 Atlases texture for small 7 rocks and 7 formation rocks (Diffuse Map + Normal Map + MSAO (Red Channel = Metallic, Channel = Smoothness, Channel = Ambient Occlusion)) — resolution 2048×2048.

-1 Atlases texture for medium 3 rocks (Diffuse Map + Normal Map + MSAO (Red Channel = Metallic, Channel = Smoothness, Channel = Ambient Occlusion)) — resolution 2048×2048.

-3 Big rock texture (Diffuse Map + Normal Map + MSAO (Red Channel = Metallic, Channel = Smoothness, Channel = Ambient Occlusion)) — resolution 2048×2048.

-3 Tile texture Moss, Snow, Sand (Diffuse Map + Normal Map) — resolution 1024×1024.

-1 Ground tile texture (Diffuse Map + Normal Map) — resolution 1024×1024.

-2 Detailed tile texture to add detail to rocks (Normal Map) — resolution 1024×1024.

-1 Mask tile texture to add roughness to rocks (Diffuse Map) — resolution 1024×1024.

4) Rock shader (created in the shader graph, allowing you to easily make modifications):

-The shader will allow you to customize rocks from a hand drawn style to a realistic one.

-Flexible settings allow you to adjust the rocks coverage with moss, sand, snow, etc.

-The shader takes into account the geometric position (rotation in all axes) of the stones and automatically positions moss, snow, sand, etc., always relative to the Y-axis normals pointing upwards.

-The detailed map will add any additional detail to the rocks, allowing you to keep the detail on them even at high magnification.

More screenshots